﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Utils.EventAggregator;
using System.IO;
using System.Xml;
using System.Xml.Linq;

namespace GameStudio.IDE.Common.Events
{
    class SaveXmlFileEvent : BaseEvent<XmlTextReader>
    {
    }
}
